AI Insights · Timothy · October 2025
Top 5 Slime Games on iOS in Australia Q3 2025
Explore the performance trends of the top slime games on iOS in Australia for Q3 2025, with insights from Sensor Tower data.
In the third quarter of 2025, the top slime games on iOS in Australia displayed varied performance trends, as revealed by Sensor Tower data.
PlaySlime:Slime Simulator Game from Slime Simulator Studio showed a gradual decline in weekly revenue, starting from approximately $1.5K and decreasing to around $1.1K by the end of September. Weekly downloads also decreased, beginning at 653 and ending at 306, while active users slightly declined from about 9.8K to 9.1K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw fluctuations in weekly revenue, peaking at $471 in early August and closing the quarter at $399. Downloads increased towards the end of the quarter, rising from 122 to 303. Active users followed a similar upward trend, closing with 1.8K users.
I, Slime from Games Hub Hong Kong Limited had minimal revenue movement, with a notable increase in early September reaching $205. Downloads were negligible until a small spike to 56 in mid-September.
World of Slime Simulator Games by Solid Apps INC experienced a slight rise in revenue early in the quarter, peaking at $102, but ended with a decrease to $51. Downloads remained low, fluctuating between 11 and 31. Active users hovered around 69 at the start and ended at 61.
Joy Slime: Stress Relief &ASMR by Slime Melody LLC maintained a steady revenue stream, mostly around $70, with a slight dip to $50 in early September. Download numbers were nearly absent throughout the quarter.
For a deeper dive into these trends, visit Sensor Tower for more insights.